Introduction

Welcome one and all!

Looking around I noticed there really aren’t too many tutorials/howto that go into the assembly side of hacking games.  I’m hoping with this blog that I can go into some of how this is done.  I’m only talking about how to figure out compression/encryption schemes for graphics and text though.  I’m in no way talking about cracking a game to get around copyright protection so if you’re looking for that or asking how to go about doing it, you might as well leave as I can’t help you there.

For the best place to find documents relating to assembly hacking (and rom hacking in general), check out Romhacking.net. I’ll be referencing some of the docs here pointing out the techniques I learned from them that we’ll apply.

For the first game we’ll be looking at the font and text in Shin Megami Tensei If… for the SNES by Atlus.

I recommend checking out Romhacking.net and looking at the docs there on the SNES. Also, I’m not teaching how to romhack here (although I may explain some things) so I definitely recommend looking at some of the newbie guides on there.

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